The FPS genre is now underserved on the Switch, so a game like Doom that's already known to be of very high quality is a great addition, especially since this is the first time it will be available on a portable device.
In a recent interview with Nintendo, Hugo Martin and Marty Stratton, creative director and executive producer (respectively) of iD Software, discussed their upcoming port of Doom for the Switch, available November 10th.
Nintendo released a new video focused on DOOM on its YouTube channel today. Members of id Software remind users of the console that they can enjoy the entire original DOOM campaign.
You can view the full video with Hugo and Marty here. "They really tailored the experience toward [the Switch] hardware without watering anything down". "We did target 30 frames per second, because we wanted a target we could confidently hit and know that the gameplay was solid and fast and fluid", Stratton explains.
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Feature-wise, the Switch version of Doom figures to retain most of the modes and mayhem that made the base game one of last year's greatest action experiences.
DOOM is coming to the Nintendo Switch - and that's a good thing. It's previously been released on the PS4, Xbox One and PC. There's far more that goes into that decisions (at least we like to think most of the time), but dismal sales for Skyrim and DOOM might start changing Bethesda's perceptions on support for Nintendo's new golden child.
Developed by id Software in conjunction with Panic Button, DOOM on Nintendo Switch brings the multi-award-winning 2016 first person shooter to a new audience.